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Frutiger Aero Character

Been seeing Frutiger Aero content all over recently and as someone who grew up during that era, I thought I'd create a simple Character in the Frutiger Aero style. The character uses only shaders rather than actual textures. The eyes were hand drawn in Krita by me and was probably the most exiting part for me as I've never had to create 2D assets for a 3D model. For the actual shaders I didn't stick with the classic greens, blues, and whites that most Frutiger Aero styles use, some may say it's more Frutiger Dorphic but i'm not too concerned with specifics, I just picked colors I like and worked well together. This project took under a week of work, either way I had fun and learned new stuff as well as had to do a bit of problem solving when some things have gone awry, as most projects do at some point or another.

Polygons - I went denser with the polycount on this model because it's a very simple character that would be more for CG styled animation rather than a game-ready asset

Polygons - I went denser with the polycount on this model because it's a very simple character that would be more for CG styled animation rather than a game-ready asset

Base Model Front view

Base Model Front view

Base Model Side view

Base Model Side view

Texture Front view

Texture Front view

Texture Sideview

Texture Sideview

Rig

Rig

Face Rig

Eye Animation Shader

Eye Animation Shader

Skin Shader

Skin Shader

Shirt Shader

Shirt Shader